11th July 2021
Sunday night is here again and I'm logged into Board Game Arena.
"The only constant is change." - Heraclitus' review of Fluxx from about 500 BC!
He knew what he was talking about when it comes to the first game of the evening.
What's in a game?
Fluxx comes with a deck of just over 80 cards. which is about 50% bigger than a pack of regular playing cards, there 4 types of card in Fluxx along with the basic rules card:
Large easy-to-read text is used throughout Fluxx, which is a boon considering the kind of game it is.
Cards in Fluxx, other than the action cards it seems, contain some sort of mostly monochrome line illustrations. The artwork is a bit plain, but doesn't detract from the cards or interfere with the clarity of the text. All cards also have a splash of colour which indicates which of the 4 kinds of card they are.
Its functional more than pretty, but I don't have a problem with that.
How's it play?
Fluxx boasts that there's 23 ways to win! (Mine also says it's version 3.1.)
When any player meets the win conditions, they immediately win, they don't need to be the active player or have a turn to win!
There's not much I can say about Fluxx, it's clearly a light, fun and unpredictable experience which favours opportunistic play. Players will want to keep a sharp eye out for the changes that occur when the situation inevitably shifts from one rule to another, this is especially true since any player can win at any time.
An easy game to pick up that plays quickly (Probably!), This makes it an excellent filler, the version 5.0 rules state that players can just drop in and out, making it a good opener for a longer session of gaming or a finisher.
If you want a quick diversion, it's hard to go wrong with Fluxx
I play, I paint.