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Gaming Blog

Happy City

23/5/2021

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23rd May 2021

It's a Sunday and I'm logged into Skype and Board Game Arena, ready for an evening of gaming.

The first game of the night was Happy City, a cheerful looking, light engine-building card game about building up a city, a happy city no less. 

Caveat: We've only played this game digitally on Board Game Arena.

What's in a game?
  • Happy market cards: These 5 starter cards are double-sided, on one side they are white and on the other each one has one of the different colour/symbols. All happy market cards generate 1 income per turn.
  • Building cards: These cards have a cost and a symbol/colour for building type, they may also have a income rating and population or happiness rating that ranges from -1 to +3.
    There are 3 'levels' of building cards, the higher the level the better the card, but the higher the cost.
    Level 1: Cost 1-3 coins to buy.
    Level 2: Cost 4-5 coins.
    Level 3: Cost 6-9 coins.
  • Dwelling cards: These cards are similar to standard building cards, except they are only dwellings, thus they only have a cost, population rating and the green symbol.
    There are 3 types/levels of identical dwellings.
    Level 1: Cost 1, population 1.
    Level 2: Cost 3, population 2.
    Level 3: Cost 6, population 3.
  • Special building cards: These cards have no cost, instead they have a requirement which must be met with colours/symbols.
  • Coins: Standard currency.
I can't comment on the physical quality of the components but all the cards are decorated with colourful and interesting illustrations. The art is excellent.
Symbols are clear and easy to read.

How's it play?
At it's core, Happy City is a tableau-building game, adding cards increases income or score. 
Setup
  • ​Give each player a happy market card, this should be put with the white side up in the player's area and represents the beginning of their tableau.
    The building cards should be sorted by level, then each deck should be shuffled. All 3 decks should be placed face-down in the central area to form a column.
  • The dwelling cards should be sorted by type and placed in 3 face-up stacks, the number of cards in each stack should be equal to the number of players minus one.
  • Shuffle the special building cards and place a line of them face-up in the central area, the number of cards used should be equal to the number of players plus two.
  • Give each player 2 coins.
  • Determine starting player.
On to play
In Happy City, the starting player's first turn is slightly different to subsequent turns, as explained below.
  • Income: At the start of their turn, the active player receives coins equal to their income.
  • Draw building card(s): ​In this next stage, there must always be a choice of 3 building cards available for the active player to purchase. Thus, since there are no building cards available at the start of the game, the starting player must draw 3 building cards and place them face-up next to the building decks. The player can select cards from any deck.
    In subsequent turns, the active player may discard a face-up building card before drawing more. Thus the active player will always have the option to draw 1 and maybe 2 cards.
  • Take action: The active player can choose from 1 of 3 actions.
    Buy a building card: Pay for a building and place it in their tableau.
    Buy a dwelling: Pay for a dwelling and place it in their tableau.
    Pass and gain a coin: Self explanatory.
  • Acquire special card: If the active player has cards in their tableau with colours/symbols that meet the the requirements of a special card, then the active player may take that special card as a free action, players can only ever have 1 special card in their tableau.
Once the active player has completed their action, the player to their left becomes the active player.

Expert game
Happy City has 2 levels of play; family & expert. This blog describes the family version.
The expert game differs in 2 ways.
All the happy market cards are flipped to their differently coloured sides and laid out, then the players draft one to become the starting card in their tableau and giving them some choice in how they start the game.
Special buildings also differ; the family Special cards give players a boost to their income, happiness or population. The expert special cards however, are different, they confer different benefits, sometimes variable and situational.

Endgame
The game continues until a player has 10 cards in their tableau, upon which the current round continues until all players have had an equal number of turns.
Each player's score is calculated by multiplying the total value of happiness symbols in their tableau by all the population symbols.
​Highest score wins.

Overall
Gameplay in Happy City gives players the choice between increasing income or accumulating happiness/population. Income will give the player more buying power but happiness/population contributes towards the end score.
Having 3 decks of building cards at different cost ranges is an interesting mechanic when it comes to drawing cards. The player will always have the option to draw 1 or 2 cards, higher level cards will be better, but may prove more risky to draw. E.g., If a player has 4 coins, drawing a level 1 card will be safe as level 1 cards only cost 1-3 coins each, level 2 cards cost 4-5 coins, so there's a risk that a level 2 card will be unaffordable and will have been drawn pointlessly. It can give players a quandary when drawing building cards.
The game's scoring mechanic also adds an extra layer to decisions, failing to pay attention to how the points are spread between happiness/population can lead to lost scoring opportunities.

While Happy City is simple to learn, enjoyable and fast to play, making it a good filler game, it's perhaps also a little too basic for dedicated gamers. After a few games it was fairly easy to spot an optimal strategy to pursue and it became a race to develop that strategy. So I feel that the game doesn't offer a lot of longevity.
Ultimately, because it's such a light game, it's probably a good game for families or more casual players which is probably who the game is aimed at.

We also played the expert level a few times but felt like it added little to the game.

The varied happy markets are nice and offered a little extra strategy but the expert level special cards weren't so good. The problem was that they seemed harder to acquire than the family special cards, which meant they were acquired later in the game and therefore their benefits were limited, we found it wasn't worth specifically trying to get one, getting one by happenstance was fine, but then that sort of makes having a choice of starting happy market card pointless.
We enjoyed the family version more.
​
The family version is a game I'd play, but not too often.
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