28th May 2021
It's a Friday night and we've met up at Simon's for some impromptu gaming.
Have you ever had the urge to run around being chased by Dracula? Or The Wolfman, or any other of the Universal movie monsters in a cooperative turn based race against time to defeat them? Then welcome to Horrified.
What's in a game?
Horrified is a cooperative board game in the vein of games such as Pandemic and has some loosely similar rules.
The monster figures seem good quality and stand about 32mm high. All the tiles and tokens are made of suitability thick cardstock, the standees are also fine. The quality of the 2 decks of cards what you'd expect.
The game's art is universally good, I particularly liked the board which is eye-catchingly coloured in blue and yellow.
All the art used on the monster components is also excellent, wisely drawing inspiration from its iconic source material, this includes the monster figures which are reasonably sculpted for game pieces and easily recognisable by anyone who knows their universal monsters.
Art on the other tiles, character and villager standees is also good, the same is true for the monster & perk cards.
Item tokens only feature monochrome illustrations and that's fine since the tokens are quite small and there will generally be a lot of them. Besides, just how exciting can you make a clove of garlic or a pitchfork look?
How's it play?
In Horrified, players are tasked with travelling round the board to collect item tokens and use them to complete tasks to make monsters vulnerable, then they can be defeated. All the while, the players must avoid the monsters and also protect the very hapless villagers.
On to play
When the active player has their turn, it will be split into a character turn and then a monster turn.
Let's start with the character's turn, each character will have 3-5 action points to that the player may spend per turn, they can be spent as follows:
The monster turn is dictated by the monster card which is drawn. Each monster card has 3 elements to it.
Horrified has 2 ways to lose.
If the marker on the terror track reaches 7, then everyone flees the village in errrr, well terror!
If, when it comes to a monster turn and there're no monster card to draw, then time has run out and it's game over! Monster overrun everything.
Players win the game by completing the objective for each monster and then vanquishing all monsters.
Horrified uses some interesting mechanics that set it apart from similar games.
The asymmetrical objectives that need completing for the different monsters is genuinely inspired game design.
Objectives like curing The Wolfman, solving The Mummy's sliding puzzle or proving the existence of The Invisible Man thematically it fits the monsters and mechanically it adds variety and longevity to the game.
The damage mechanic is also an excellent idea; forcing players to choose which item(s) to discard can be a meaningful and painful decision, choosing either to lose an important token that is needed or a high value other token is tough. It also does away with the need to track health or hit points.
Villagers too, are a good addition, keeping them alive can be a burden, but is also vital to keeping the terror track under control. If character manages to escort a villager to safety, then the reward is a perk card. Perk cards can be extremely useful and turn things around when played at the right time, they can be game winners.
Horrified is a little bit less finicky than it's counterparts but that doesn't make it an easy game, whenever we've won, it was only with a couple of actions in hand and when we've lost, it's been by a few actions as well.
Like every other cooperative game I've played, Horrified uses luck - or bad luck more precisely, to provide a challenge to the players, some bad dice rolls or an unfortunate monster card draw can really throw a spanner in the works. Like all those other cooperative games, how players manage the bad luck is important to victory.
Furthermore, every decision has to count, Horrified is a tightly balanced game. Since there are only 30 monster cards, that means that players basically have 30 turns to win, or on average 120 actions to spend. There's scant time to waste.
Horrified is a fairly accessible, fun to play and well presented game. It's one of the best cooperative games I've played and I'm to play it again.
I play, I paint.