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Gaming Blog

It's a Wonderful World

28/7/2021

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28th July 2021

We were at The Sovereigns in Woking on a Wednesday for an impromptu evening of gaming.

It's a Wonderful World, where you can lead a idyllic, tranquil life, except It's a Wonderful World is anything but!
​It's a dystopian, industrialised future in which competing factions vie for resources to create the most powerful empires. It's a Wonderful World indeed.

What's in a game?
  • Gameboard: Unusually, the gameboard is long and thin, it's used to track the game's many resources, certain player status' and turn order.
  • Empire cards: These cards are double sided and one is given to each player. Empire cards provide the controlling player with a production benefit and a scoring benefit, they also have a space to stack constructed development cards.
  • Development cards: There are 150 development cards and they each display quite a lot of information, including construction cost, recycling value, value of their victory points and production ability. Production ability is a horizontal line at the bottom of the card - which will remain visible when the card is stacked (More on this below.).
  • Resource cubes: It's a Wonderful World uses 6(!) different types of resource, all represented by coloured little acrylic cubes. They come in grey, black, green, yellow and blue, the final resource is Krystallium which is red
  • Character tokens: These come in 2 flavours, blue which are financiers and red, which are generals.
The gameboard and cards for It's a Wonderful World are of the usual good quality we've come to expect from games today. The same is true of the colourful, translucent acrylic cubes - except for the curiously opaque grey cubes, it guess it's to ensure they remain distinct from one another.
The development cards contain quite a lot of info, but the iconography is consistently clear and they never feel cluttered.
The art used throughout the game is consistently good, colour is also well used, making the game bright and eye catching. It's a bit of a shame that when development cards become stacked, the art is no longer visible.
so a thumbs up for the presentation.


How's it play?
Setup
  • Put out the game board, place all the resources and token on their allotted spaces.
  • Shuffle the development cards into a face-down deck.
  • Give each player an empire card, all players should use the same side (Either A or B.).
That's it for basic setup.

On to play.
It's a Wonderful World is played over 4 rounds and each round has 3 phases, drafting planning and production.
The planning and production phases occur simultaneously and have no turn order
  • Drafting: Start by dealing 7 cards to each player.
    Each player chooses a single card to keep, which they put face-down in their area and passes the remaining cards along to the next player. Once all players have picked and put down a card, all players turn their chosen card face-up (For everyone to see!). Repeat this until all players have chosen 7 cards.
    For rounds 1 & 3 this is done clockwise and for rounds 2 & 4, it's done anti-clockwise. This is a slight variation on a pretty standard card drafting mechanic.
  • Planning: The planning phase is probably where the bulk of the game's play takes place. In this phase, players have two options on how to use all the cards they drafted. 
    Recycle: A card may be recycled (Discarded in other words.) for whatever resources it's recycling value provides. These resources can be used immediately to contribute to or complete the construction of another can if possible.
    Build: If a player decides to build a card, it is played face-up in their area and is considered in construction until the controlling player can pay all of its construction cost.
    A development card that is constructed is placed on to the controlling player's stack on their empire card.
  • Production: In this phase, all players will acquire resources according to their empire card and constructed development cards.
    There are several steps in the production phase, repeated 5 times over in total! Once each for all of the game's 5 main resource types (The 6th resource, Krystallium cannot be produced in this manner.), each resource is dealt with individually in the following order; grey (materials), black (energy), green (science), yellow (gold) and blue (exploration).
    Produce: Starting with grey, each player acquires a number of grey cubes equal to their empire's grey cube production (The sum of their empire card and constructed development cards.).
    Supremacy: If a single player produced more grey cubes than any other player, then they have supremacy in that resources colour and gains a financier token (Other resources will allow a player with supremacy in that resource to gain a general/financier depending on the resource.). What do these tokens do? More on that later.
    Construction: Players now take the grey cubes they've acquired and place them on the allotted spaces on development cards in construction (That need grey cubes.) or on their empire card, they cannot be placed anywhere else or stored. Furthermore construction does not to be completed in a single turn or phase, resources placed on a development card stay until either construction is finished or the card is discarded..
    If a card's construction is completed, it is put into the controlling player's empire card stack immediately. Completed development cards can confer a bonus to the controlling player.
    When cubes are placed on an empire card, they cannot be removed, however as soon as a player acquires 5 resources of any kind they are converted into a krystallium cube, which can be stored on a empire card and used anytime a player wants.
    Once this is all completed for the grey cubes, it's repeated for the black cubes and so on until finally, the blue cubes have been dealt with. Play then goes on to the next round.
There're are couple of other important things to note.
  • Krystallium: These red cubes can be used as a wild colour, some development cards will also have red in their building costs.
  • General/financier tokens: They score victory points at the game end and like krystallium, some cards include tokens in their construction costs.

​Endgame
Once the 4th round has been completed, player calculate their scores.
Some cards will provide a straight victory point score.
General/financier tokens provide a victory point each.
Finally, some cards have scoring combos dependant on other cards or the general/financier tokens.
Points are tallied, highest score wins.


Overall
It's a Wonderful World is fairly straightforward to learn and play, in truth, having to collect resources 5 times over in a round actually sounds a lot more fiddly than it is in practice.
The game's engine-building, tableau-creating, simultaneous-play, card-game style has some similarities to some other games we've played such as Race for the Galaxy. While it has less depth, it's also more accessible, players will have less trouble creating engines and combos.
The game also has a slightly different take on some of these concepts.

Firstly there's drafting; what's interesting here is that players put cards they've drafted into their area face-up during the drafting phase face-up for everyone to see. In high-level play, it's possible for players to try and anticipate what their opponents might be looking to use and keep cards they might want from them.
Fairly frequently in games (Especially euro-games.) a player trying to screw over an opponent can also screw themselves over, but in It's a Wonderful World, development cards can always be discarded for resources, so sometimes in can be a legitimate move.

Secondly; how the timing of resource acquisition meshes with the game's engine building mechanic is interesting and presents an unusual approach to exploiting those engines.
For example; if a player completes construction of a development card that required grey cubes, that card goes straight into their empire's stack and if that card then produces black cubes, then the player will get those cubes when the black resource production phase comes round and they can then be used to complete development cards which require black cubes.
Knowing when to complete which development card and in which order will greatly increase the building efficiency of an empire. Many engine-builders allow players to do a the perform a wider variety of tasks but the simpler gameplay of It's a Wonderful World has a clear and concise gameplay loop, constructing development cards allows players to gain more resources to construct even more development cards to get even more resources and so on.

In round 1, players will probably end up discarding 5 of the cards they drafted for the resources to try and build 1 or 2 of those development cards. This puts players in the classic quandary of deciding what they have to discard and all the cards will be useful in some way.
By the time round 4 arrives however, it'll probably be the inverse, players will be discarding only 1 or 2 cards to try and build 5 in a round as their engine gets stronger and stronger. It's a satisfying experience to watch it at work.

All of this adds up to make It's a Wonderful World feel different enough to justify it's existence. If you like this style of game, it's definitely work a look, I do and I'd happily play it again.
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