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Gaming Blog

Iunu

31/10/2019

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5th October 2019

It's been a Saturday evening of gaming goodness at Matakishi's place.

It's been an evening of small games.
The fourth and final game of the night is 'Iunu', which is actually pronounced as er... 'uh wah nu'.

Iunu is a card game set in the ancient time of the legendary Pharaohs of Egypt. With deserts and the Nile and the pyramids... or at least some four-sided dice.

What's in a game?
All the art on the cards is a clean and smooth almost minimalist style that is quite appealing. I guess it's also designed to resemble hieroglyphs?
Components include:
  • Deck of cards: There are 2 types of card, citizen cards and afterlife cards.
  • Money tokens.
  • Bread tokens.
  • 3 four-sided dice.
Picture
Picture

How's it play?
So we begin with setup.
  • Shuffle the citizen deck and deal 4 to each player.
  • Deal 5 more cards from the citizen deck in a row. This row is called 'the forum'. The remaining citizen cards form the citizen deck.
  • Shuffle and deal 5 afterlife cards in a face-down deck next to the citizen deck.
  • Give some currency to each player.
Now we're ready to go.
  • The starting player rolls the 3 four-sided dice.
  • The active player must play a card from their hand.
  • The active player may choose to play a 2nd card, provided it is identical to the first card played. They must pay to do this.
  • Resolve any special ability on the card(s) just played.
  • The active player then places 2 cards from their hand into the forum and takes 3 cards from the forum in their hand. If they has played 2 cards earlier, then they take an additional card from the citizen deck into their hand (Hand size is always 4 cards.).
  • Finally, a card is played from the citizen deck into the forum (To replace the extra card the player took.).
  • Play progresses to the left.
  • Once all players have had a turn,  the 'first player' moves to the left, who rolls the dice again to begin a new round.
  • Once the citizen deck is depleted, the game ends. Scores are tallied, highest score wins.
Afterlife cards
There's no mention of afterlife cards, what do they do?
Well when a 'priest' citizen card is played, the active player take a afterlife card and keeps it face-down in their area.
Afterlife cards provide the opportunity to gain extra points during scoring.
Players can only have 1 afterlife card each. If a player acquires more afterlife cards, they draw another one and keep one of the two. The other one is shuffled back into the afterlife deck.
The dice
Dice are rolled every round, what for?
Certain citizen cards make use of these vaguely pyramid shaped dice.
For example:
The 'noble' card will earn the active player currency equal the result of all 3 dice (The dices' values are lowered after this.).
The 'baker' citizen card can buy up to 3 bread tokens at a cost equal to the highest single dice.
Bread tokens
Talking of bakers, what do bread tokens do?
After acquiring bread tokens, the are placed on citizen cards that have been played to increase their value in the endgame scoring.
Additionally, bread tokens on your 'farmer' citizen cards will protect them from being 'enticed away' by pesky 'soldier' citizen cards.

Endgame
Once the citizen deck is depleted and all players have had an equal number of turns, we go into scoring. There are 5 ways to score:
  • Each citizen card is worth points, the more important the citizen (In the social hierarchy.), the more points the card is worth. Thus the 'Pharaoh' card is worth is more than a farmer.
  • Bread: Every card that has a bread token on it will score points. Generally cards further down the social hierarchy score more for bread (I guess they need it more?).
  • Majority: There are 9 types of citizen card in the game, whoever has the most of each type score points for it. The scoring her is the exact opposite of the social hierarchy scoring. Because their are 9 'farmer' citizen cards in the game, who ever has the majority of 'farmer' cards will score 9 points. Conversely there's only 1 'Pharaoh' card and it's only worth 1 point.
  • Currency: Each 3 of the currency scores a point.
  • Afterlife card: Points can be scored provided the conditions (If any.) can be met on the card.

Overall
Iuni is a game with some interesting mechanics.
Having to return 2 cards to the forum during every turn forces players into making some hard decisions, because not only are you discarding cards which may be useful, you're also giving other players the opportunity to take them.
The dice are also an interesting idea and not something I've seen before in this style of game. The randomness can throw a real 'curve ball' into players' strategies.

Once players have gotten their heads around the slightly unusual way the game works, it's quite quick to play and would be good as a filler or finisher game.
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