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Gaming Blog

Jurassic Park: Danger!

22/12/2021

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21st December 2021

It's a Tuesday, it's nearly Christmas and we're round Simon's for some gaming goodness.

Jurassic Park: Danger! is a board game themed after the very first Jurassic Park film from 1993.

​Is it a good game?

'Your game designers were so preoccupied with whether or not they could, they didn't stop to think if they should...'

What's in a game?
  • Hex Tiles: The game's playing area is created using hex tiles and is to some degree randomly determined in every game.
    They are decorated with greenery and jungle as well as symbols along their sides to represent cliffs, fences and dinosaurs.
    Start: The start hex is always the same and sits in the 'centre' of the playing area.
    Central hexes: There are 6 inner hexes that surround the starting hex.
    Perimeter hexes: These surround the inner hexes and there are 9 of them.
  • Frame: The frame goes around all the hexes and makes it look like an island, the frame also contains 3 hex-spaces including the escape hex!
  • Character decks: There are 10 differently coloured individual playable characters in Jurassic Park: Danger! as well as a dinosaur deck for 11 in total. Each deck contains 10 cards.
    All player actions are determined by cards played during the game and each card displays its available action and the related difficulty, a 'boost value' number is also displayed in the corner of some cards.
    Dinosaur deck: The dinosaur deck is a little different, it too contains 10 cards, but each card lists 1 or more actions which will be split amongst the 3 dinosaurs in the game.
  • Character mats: These go with the human character decks and therefore there are 10 of them in colours that match the character decks. Each of the human characters will have a special objective that needs to be completed before they escape the island as well as spaces for discarded and burned cards.
    Dinosaur mat: Again, the dinosaur mat is slightly different to the player mat, it tracks the usage of each dinosaur's special ability and also has a discard spot for the dinosaur cards.
  • Tokens: The game employs several types of tokens, mostly used to track events, these include:
    Objective tokens: There's 1 each for the 10 human characters, again in pertinent colours, some will be on the board and must be collected by that character's player, some are acquired by different methods.
    ​Fence tokens: A number of the tiles contain electric fence icons, when these are powered up, the fence tokens are used to represent this.
    Activation tokens: Players of the human characters must activate 3 locations in the playing area.
    Lock tokens: Certain buildings can be locked and keeps those pesky dinosaurs out.
    Helicopter token: Get to the chopper to win.
  • Die: A single normal six-sider.
  • Meeples: Each playable character has their own meeple their own colour and the dinosaur player will have 3 red, fairly large dinosaur meeples.
Except for the character mats which are quite thin, the components for Jurassic Park: Danger! are all pretty solid, the cards and the tiles are pretty much what you'd expect of them. The game comes with a wealth of meeples in 10 different colours, which is cool, it could have come with just provided 4 and no one would have complained but the standout meeples are the oversized dinosaurs which have been illustrated on the sides.

This neatly brings me to the game's art-style, which is a bit of a mixed bag. There's some appealing and colourful art on the tiles but the cards are sort of plain. The game also makes use of photo art of the actors who appeared in the film and it doesn't quite sit right with me.
It's understandable why it's been done, I'm sure the licensing for this came with a not inconsiderable fee and being able to plaster the faces of well known Hollywood personalities may attract extra customers, additionally; use of the film's marketing photos saves on having to commission art work.
Maybe that's it, maybe the use of photos gives the game a cheap feel. Furthermore, the game's actual art clashes with it's use of photos and it feels a little jarring.

Much of the game's iconography is intuitive but the 10 different character decks are all personalised to some degree and each will contain something unique which will probably require referencing the rulebook, none of it is a deal breaker though.


How's it play?
Setup
  • Map: Set up the frame and then randomly place the outer ring of tiles inside it, then randomly place the inner ring of tiles inside those! Finally, place the starting tile in the remaining spot in the centre.
    Then place the 3 location tokens on their spots.
  • Dinosaur player: Determine who will be the dinosaur player and give them the dinosaur mat and meeples which should be placed on their stating spots.
    The dinosaur player shuffles their cards into a face-down deck and draws 3.
  • Character players: The remaining players should either choose or determine randomly which characters they will start the game with an take the pertinent character mat, deck and meeple.
    Then players should their meeples on the starting tile and any relevant objective tokens on their spots.
    Character players keep their entire deck in their hand.

​On to play
Jurassic Park: Danger! plays asymmetrically but has some similarities between players.
  • Dinosaur card: The dinosaur player chooses 1 of their 3 cards and plays it face-down, then they draw a card from their deck to bring their hand up to 3 again.
  • Character cards: Each character player chooses any 1 of the move cards in their hand and plays it face-down, only move cards can be played.
Once everybody has played cards, the games to the resolution phase.
  • Dinosaur resolution: The dinosaur card is revealed, it will contain 1 or more actions which the dinosaur player can perform, there is a restriction however,  each dinosaur can only perform 1 action on a card, thus the actions must be spread between the dinosaurs.
    Actions include:
    Climb: This allows the dinosaur to move into an adjacent hex tile that involves crossing a cliff or unelectrified fence. They cannot pass a electrified fence.
    Run: Allows a dinosaur to move into an adjacent hex tile, it cannot cross a tile if it passes a cliff or any sort of fence.
    Sneak: This hides the dinosaur. Basically, it defers movement until the following round, in which case the dinosaur reappears in the same or an adjacent hex, although they still cannot cross electrified fences.
    Significantly, when a dinosaur reappears it doesn't count as a move, so it can be moved again in the same turn with an action card! A double move can be very powerful in this game.
    Special action: Regardless of what actions appear on the played card, the dinosaur player has the choice of using 1 of the special actions unique to each of the 3 dinosaurs. When a special move is used, it becomes locked out for the next round, thus they cannot be spammed.
    Attack: Strictly speaking, this is not an action and occurs automatically when a dinosaur is in the same hex tile as a character (unless either or both are sneaking.). Attacking a character forces them to randomly burn a card. More on card burns below.
  • Character resolution: Each character player reveals their card and resolves it, unlike with the dinosaurs, there's a little more going on during character resolution. Characters have moves similar to dinosaurs with a couple of differences.
    Climb: Allows the character to potentially cross cliffs and unelectrified fences into an adjacent hex tile. This is not guaranteed though and the card will display a number such as 4+, which means to successfully climb, the player must roll 4 or higher on the die.
    If the roll is failed, the player may choose to boost the result, see blow for more on boosting. If the player does not boost a failed climb, the card is returned to their hand and not discarded.
    Finally, a character cannot enter a hex with a dinosaur unless it is sneaking.
    Run: A character can move into an adjacent hex provided they do not cross a cliff or any kind of fence. Additionally, the same rule about entering a hex containing a dinosaur also applies.
    Sneak: This defers movement and is functionally identical to sneaking for dinosaurs. As with climbing, a roll is required to sneak and utilises the same rules. After reappearing, the rules about entering a hex tile with a dinosaur applies.
    Free actions: Characters will have free action cards available to them, a free action can be played by the active player at any time during their turn. When used, they are sent to the discard pile.
    Activate: Also a free action, but not related to cards, if a character is in a key building, they may try to activate it, this requires a roll.
    When each building is activated, it will confer it's bonus onto the character players.
    Discard: Once a character's card has been resolved, it is discarded on to the discard space on their mat.
    Burn: If a character card is burned for any reason, it is placed on to the burn pile on the character mat. Cards in the burn pile are permanently out of that game.
    Boost: Some character cards will have a number in the bottom right corner, this is its boost value. If a character fails a roll, then they can choose to burn one or more cards in their hand to add the boost value(s) to the roll.
    Replenish hand: You may have noticed that players may discard or burn cards  and will run out of cards very quickly, but there's a way to draw discard pile back in  hand.
    ​At the end of a round, a character player may replenish their hand: This involves burning their entire current hand and then putting the discard pile back in their hand. Obviously players should aim to only replenish cards when they have few cards in their hand. Remember a player must have at least 1 card to replenish their hand.
    Empty hand: If a player runs out of cards for any reason, then the character they're playing is eliminated (Which is a nice way of saying eaten really!).
    ​Luckily, the game has no player elimination, only character elimination, when this occurs, the player can simply pick another character to play who will join play on the starting tile.
Once all cards have been resolved, play progresses to the next round and players begin by playing cards again.

Endgame
Play continues until 1 set of victory conditions is met.
Character players: For the character players, they have to:
  • ​Activate all 3 buildings, when this is achieved, the helicopter token is placed on it's space.
  • Complete the character goal for 2-3 characters (Depending on player count.) and those 2-3 character must safely get to the helicopter.
Interestingly, once a character reaches the helicopter, they are safe and out of game but the player can select another character to begin playing.
Dinosaur player: The objectives for this player are much simpler:
  • Eliminate 2 or 3 characters.
Which side completes their objectives first, wins.


Overall
Jurassic Park: Danger! is a cat-and-mouse game all about asymmetrical play. Not only do the dinosaur and character players have different rules, the characters will have differences between them. Each character may have different numbers they need to roll for climbing or sneaking, giving them strengths and weaknesses, additionally, they'll have a card or two which are unique to them.

The game does feature some sharp cat-and-mouse gameplay. Due to the limited size of the playing area, a dinosaur will generally never be more than a hex or two away from a character player and this keeps the game feeling quite taut. Players will always have to make meaningful decisions and to make what they hope is optimal choices.
Characters need to coordinate to complete their objectives, sometimes putting themselves at risk to protect others, particularly if that other character is close to something important and they can't afford to procrastinate either, as their decks inevitably dwindle.

The dinosaur player will face tension too. They of course need to prevent the other players from completing objectives. Unlike the character players, their cards cannot run out, so they can be patient. However, since the dinosaur player only ever has 3 cards in hand and limited actions per dinosaur, they're never fully in charge of what they can do, a hand of 3 cards will limit the dinosaur choices and to a degree randomise their actions, the dinosaur player may not get the moves they need when they need them.
​While there are only 3 actions for a dinosaur to use, the way in which they become available is unpredictable - to both sides of the game.

I think the most interesting mechanic in Jurassic Park: Danger! is the character elimination rule. It's adds the potential for some real tactical moves by the character players, e.g., they could choose to sacrifice someone to distract a dinosaur at the right time, brutal, but maybe effective?
This brings me to my criticism of that mechanic: It feels like the game treats characters as just resources to be managed and not people trying to escape. It seemed quite hard to complete objectives, personal goals and get 3 characters out to the helicopter without losing other characters on the way. I know this is just how the game is balanced and not really an issue, especially since it has no effect on winning, but it did detract from the feeling that you're trying to survive. It felt a little unsatisfying.

Speaking of balance, this brings me to another criticism, which is my dislike of one-vs-many games. The balancing between one player and several others never seems quite right and I don't see Jurassic Park: Danger! being any different. Multiple brains will always out strategize a single brain.

I have to wonder who this game is aimed at? I think many dedicated gamers, myself included are leery of licensed games and as a dedicated gamer, I personally found Jurassic Park a little underwhelming and uncompelling; a little too light for my tastes. It's something I have any inkling to play again.
More casual gamers will probably be unfamiliar with some of the mechanics here such as card management, the game isn't particularly complex but neither is it particularly accessible.

So I guess we're left with Jurassic Park fans who're gamers!
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