Saturday 2nd February - evening.
Time for the 2nd RPG session of the day. In the evening we started play-testing a new campaign in a setting called Oubliette. Oubliette uses The Black Hack rules and was run by Matakishi. At the start of the campaign we start in some sort of underground complex with no memories of our previous existence. This means that we begin the campaign with no stats, and 'discover' our abilities during play. - In other words when we need to use a stat, then we generate it. Also; as play progresses, we accumulate 'class points'. Thus by behaving like a thief, you accumulate thief points. The, when we exit the initial dungeon, the highest points we acquire will determine our class. I've heard of other games which do similar things and have players start a '0' level and then generate a character during play. It's even an idea I've mulled over a couple of times. I'm not sure how I feel about it. Matakishi explained a little of how our actions would influence our classes. This meant that we could 'game the system' to get a spread of different classes. If we hadn't of known this then we might have ended up with a skewed set of character classes. Matakishi has written an in-depth report about it here. Personally, I'm not sold on the idea, nor am I entirely dismissive. I look forward to the rest of the campaign though.
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The author agrees with me there should be more non-fighter options in the class point thing. We had to meta game it to make it work which was a bit of a shame. I like the idea but it needs careful setting up. Anyway, we're over that bit now, onwards and upwards :)
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