27th October 2020 Gaming night at 'The Sovereigns' in Woking continues in what would the last game of the last meetup before Lockdown 2 came into effect. The third and final game of the evening was 'Skulls of Sedlec', in what seems to be a game about digging up skulls and then errr... proudly displaying them in a pile for all to see? Skulls of Sedlec is a microgame that comes from microgame publisher Button Shy who appear to specialise in creating games with 18 cards. Their games are hand crafted and they aim to release 1 a month. What's in a game? As is befitting the name microgame, Skulls of Sedlec is small enough to fit in your pocket.
The wallet is of course a bit of a gimmick, but it's a nice addition and I like it. How's it play? Set up
The objective of Skulls of Sedlec is to create a pyramid shaped layout of cards. Points are scored depending on how cards are placed in relation to other cards. The size of the pyramid depends on the number of players but always has 3 layers of cards and thus 6 layers of skulls. Layers of cards are 'offset' (Like bricks in a wall.), this is important when calculating which cards are 'adjacent' to other cards. On to playing When 'building' a pyramid, players must start at the bottom and work up, thus there must be at least 2 cards in a layer before a card can be placed on the layer above. In their turn, a player can perform 1 of 3 actions.
Endgame Play continues until all cards have been taken and played into pyramids. Then pyramids are scored, there are 5 class of skull and thus 5 ways to score points.
Highest score wins. Overall
Simple to learn, but lots to think about. Skulls of Sedlec packs a some solid gameplay into a tiny package. I really like that the face-down stacks of cards visually represent a graveyard and 'digging' turns them over. It's a clever touch and good example of maximising what's available in a game. Less can be more. The 2 card hand limit is a great mechanic too: It gives players enough choice to give them tricky decisions, but it stops players from hording cards - making their decisions easier. Every card can potentially score points, so every decision when playing a card is meaningful and you really can't ask for more from a game in my opinion. Skulls of Sedlec is a 2 or 3 player game. It's worth noting that that there's an expansion that takes the player count to 4, adds a new class and increases the deck size up to a heady 24 cards! A good little microgame that is a perfect filler with some depth. One I'd like to own and that's not just because it comes in a neat wallet (Although it does add to the appeal.). I'm just glad that the publisher hasn't started numbering their wallet games, that would be too hard on my real wallet!
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