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Gaming Blog

Skulls of Sedlec

27/10/2020

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27th October 2020

Gaming night at 'The Sovereigns' in Woking continues in what would the last game of the last meetup before Lockdown 2 came into effect.

The third and final game of the evening was 'Skulls of Sedlec', in what seems to be a game about digging up skulls and then errr... proudly displaying them in a pile for all to see?

Skulls of Sedlec is a microgame that comes from microgame publisher Button Shy who appear to specialise in creating games with 18 cards.
Their games are hand crafted and they aim to release 1 a month.

What's in a game?
As is befitting the name microgame, Skulls of Sedlec is small enough to fit in your pocket. 
  • ​Cards: Skulls of Sedlec consists of 18 cards and that's it! Each card displays 2 'layers' of skulls (one in the top half and the other in the bottom.) and each skull is from 1 of 5 'classes'.
  • Plastic wallet: The game fits into this tiny wallet, it's not strictly a game component, but it's cool enough to be worth mentioning.
The cards has nice and colourful skulls! There's not more I can really add, that's it - 18 cards.
The wallet is of course a bit of a gimmick, but it's a nice addition and I like it.

Picture
The graveyard.
Picture
The graveyard... after some digging.
Picture
1st layer of my skull pyramid.

How's it play?
Set up
  • Shuffle the cards and place them into 6 face-down stacks of 3 cards each, arranged in a 3x2 grid.
  • There are no more steps, I just added this to justify putting the set up into bullet-point format!

The objective of ​Skulls of Sedlec is to create a pyramid shaped layout of cards. Points are scored depending on how cards are placed in relation to other cards.
The size of the pyramid depends on the number of players but always has 3 layers of cards and thus 6 layers of skulls. Layers of cards are 'offset' (Like bricks in a wall.), this is important when calculating which cards are 'adjacent' to other cards.


On to playing
When 'building' a pyramid, players must start at the bottom and work up, thus there must be at least 2 cards in a layer before a card can be placed on the layer above.

In their turn, a player can perform 1 of 3 actions.
  • Dig: The active player can turn over 2 face-down cards, then they take 1 of the 2 into their hand.
  • Take card: The active player can take 1 face-up card (If face-up cards are available.) into their hand.
  • Play: The active player can play a card from their card into their pyramid. There's a maximum hand size of 2, so if a player has two cards in their hand at the start of their turn, they must play a card.

​​Endgame
Play continues until all cards have been taken and played into pyramids.
Then pyramids are scored, there are 5 class of skull and thus 5 ways to score points.
  • Peasant: Each 'peasant' skull in the pyramid scores a point.
  • ​Royalty: A 'royal' skull scores a point for each other royal and peasant skull in a layer below it. I guess they like to lord it over other cards.
  • Priest: Each layer that has a priest skull score 2 points, additional priest cards in the same layer score 0. Remember there's 6 layers in a pyramid.
  • Rogue: A 'rogue' skull scores 2 point for each priest card it is adjacent to. Typically, the church always has all the wealth.
  • Lover: When a 'lover' is adjacent to another 'lover' card, they score 3 points each (Collectively scoring 6.), 'lover's' can only be scored once. If a 'lover' is adjacent to 2 other 'lover' cards No extra points are scored. Infidelity's worth nothing in this game!
Points are tallied.
Highest score wins.

Picture
Graveyard being depleted of skulls.
Picture
My finished skull pyramid.

Overall

Simple to learn, but lots to think about. Skulls of Sedlec packs a some solid gameplay into a tiny package.

I really like that the face-down stacks of cards visually represent a graveyard and 'digging' turns them over. It's a clever touch and good example of maximising what's available in a game. Less can be more.

The 2 card hand limit is a great mechanic too: It gives players enough choice  to give them tricky decisions, but it stops players from hording cards - making their decisions easier.
Every card can potentially score points, so every decision when playing a card is meaningful and you really can't ask for more from a game in my opinion.

Skulls of Sedlec is a 2 or 3 player game. It's worth noting that that there's an expansion that takes the player count to 4, adds a new class and increases the deck size up to a heady 24 cards! 

A good little microgame that is a perfect filler with some depth. One I'd like to own and that's not just because it comes in a neat wallet (Although it does add to the appeal.).
​
​I'm just glad that the publisher hasn't started numbering their wallet games, that would be too hard on my real wallet!
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