15th June 2019.
Saturday is upon us, this means gaming night at Matakishi's.
We played 'Space Explorers' and engine building card game about the early days of the space race.
The goal of the game is to recruit scientists and specialists. They then enable you to complete available missions.
The game bears some similarities to 'Splendor', but also some tweaks to differentiate it.
What's in a game?
Physically there's not much to Space Explorers. There are some tokens, tiles, player aids and a deck of cards.
How's it play?
Like Splendor? Only joking! Well it plays a little bit like Splendor!
At the start of the game some personnel cards and mission tiles are laid out.
Research tokens are dealt to players as are some cards.
Points are tallied, highest score wins!
There are other factors to consider, but that's a very basic outline of the rules and game flow.
I don't want to spend this blog comparing Space Explorers to Splendor, but in this case I think it'll be a useful comparison.
In Splendor, there are essentially no bad decisions you can make, only sub-optimal decisions. Everything you do works to your benefit in one way or another, it's just a matter of how quickly or efficiently you accumulate those benefits
However, in Space Explorers, decisions can have a negative consequence. For example; spending the game's currency means giving it to other players - and thus helping them out. Recruiting and placing personnel cards in the tableau can be risky. Covering up the wrong card can seriously screw you up.
Splendor is a elegant simpler game to play and there's a pleasure in such simplicity of game play.
But Space Explorers is trickier beast. There's more you need to think about.
Which game is better? Neither. It sounds like a cop out, but both games are good in their own different ways. And I'd be happy to play either one.
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I play, I paint.