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Gaming Blog

Takenoko

22/3/2021

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21st March 2021

It's a Sunday lunchtime and I'm logged on to my PC in the living Room and signed into Board Game Arena.

The first game of the day was Takenoko, a game about gardening in Japan... and pandas.

Caveat: We played this game online, but I own a physical copy which I've set up for the photos.

​What's in a game?
  • Tiles: Hexagonal tiles to be precise, they represent plots of land.
    Pond: This blue tile is the starting tile.
    Plots: Plots come in 3 colours, green, pink and yellow. There are 9 in each colour and some of the plots come with hexagonal improvement symbols (more about improvement symbols below.) that confer special rules. The artwork on these tiles is uniformly bright and colourful. The tiles are printed in thick board and feel sturdy.
  • Bamboo segments: There are 3 types of bamboo, green, pink and yellow, corresponding to the 3 types of plot. These are designed to stack up, representing the surging upwards growth of bamboo. Unlike the plot tiles, there is NO even distribution between the different coloured bamboo, green bamboo is the most common and pink is the least common.
    They're made of colourful pieces of plastic and are designed to slot into together, it's a little fiddly as the pieces feel slippery but it's not a deal breaker and they do make the game look nice.
  • Irrigation tokens: These little blue wooden sticks are used to track which plots have been irrigated or not.
  • Improvement chits: These hexagonal little chits confer special rules when placed on a plot, they are identical to the symbols that come printed on some plot tiles. They are pretty standard quality chits with functional art. There are 3 types of improvement.
    Enclosure: The panda cannot eat bamboo on a plot with an enclosure.
    Fertilizer: When bamboo grows on a tile with a fertilizer improvement, it grows twice as quickly
    Watershed: A plot with a watershed improvement does not require irrigation.
  • Objective cards: These cards are smaller than typical playing-card sized cards and are standard quality, the art is fairly functional but continues the game's is bright and colourful art direction. Completing objectives is how players earn points. There are 3 types of objective:
    Plot objective: When plots are placed into the game area in a certain manner (For example; 3 green tiles in a row.) and irrigated, it can be claimed as completing the objective, 
    Gardener objectives: To complete a gardener objective bamboo must be grown to a certain height.
    Panda objective: The panda must eat a certain amount of bamboo of certain colours to complete these objectives cards.
  • Emperor card: This is the only other card in the game, it is worth 2 points and the player who triggers the endgame will earn it.
  • Action markers: Two of these round wooden markers are used by each player to track their actions each turn.
  • Weather die: This is a very nice largish wooden die with rounded corners and special symbols on each face.
  • Player boards: These boards are used to track player actions and store bamboo, irrigation and improvement token acquired. They are colourful and nicely illustrated.

Picture

  • Panda: A little figure that represents the panda. It is fully painted and looks nice.
  • Gardener: This little figure represents the gardener. Like the panda it's fully painted, it's a well sculpted model, and you can see the exasperation the poor  gardener's face.
All of the game's components are good quality, the plot tiles are made of thick card and the wooden components are nicely made. The panda and the gardener in particular deserve special mention for the nice painting.
All of the cartoon-like art is uniformly bright, colourful and appealing, even the rulebook is filled with it. It shows a nice touch.
Finally I'll add that there's a giant sized Takenoko that was released a while back.

Picture
Picture
Picture
Picture

How's it play?
Setup
  • The starting pond tile is placed in the centre of the play area, the panda and the gardener are both placed on it.
  • The plot tiles are shuffled and placed in a face-down stack.
  • Each type of objective card is shuffled and placed face-down in its own deck.
  • Each player takes a player board and 2 action markers.
  • One of each objective card is dealt face-down to each player, these should be kept hidden in hand and only revealed when completed.
Now we're ready to go.

On to play
​After a starting player is chosen, play proceeds clockwise.
  • Weather die: Other than in the very first round, at the beginning of their turn each player must roll the weather die, this will usually give the active player a bonus of some sort.
    Sun: When the sun face comes up, the active player can take 3rd action in their turn which must be different from their other 2 actions (More on this below.).
    Rain: The active player may place a bamboo segment on the irrigated plot of their choice.
    Wind: The active player may chose to perform 2 identical actions instead of 2 different actions.
    Storm: The active player can place the panda on the tile of their choice, the panda will eat a segment of bamboo as per usual (See below for more information.).
    Clouds: The active player may take an improvement chit of their choice, this can be immediately put on to a plot tile or on to the player's board to be used later.
    ?: If the ? face comes up, the active player can choice one of the 5 other weather results to apply.
Once the weather die has been rolled, the active player can then take 2 different actions from a choice of 5, depending on the result of the weather die, they may get 3 different actions or a choice of 2 identical actions.
Actions
  • Draw plot tile: The active player draws the top 3 plot tiles, keeps 1 and returns the other 2 face-down in any order they choose. Then they must place the tile they kept down in the playing area; either it must go next to the starting pond tile OR next to 2 other tiles.
    The tile will immediately grow a bamboo segment of its colour if it is placed next to the pond OR adjacent to an irrigation token. This can only ever happen once for a tile.
  • Take an irrigation token: After taking an irrigation token, the active player may put it on their board for use later or immediately place it on the playing area as per the rules.
    Other than plots directly adjacent to the pond or with watershed symbols, all plots need to need to be irrigated to produce bamboo.
    When placing an irrigation token, it must either start from the pond tile or continue previously laid irrigation token. When laying this token, it runs along the edge of a plot tile or between 2, however it never runs along the edge of the pond tile.
    The token will irrigate the 1 or 2 plots it touches, as per usual, if this is the 1st time a plot is irrigated, it will grow a bamboo segment of its colour.
  • Move gardener: The active player can move the gardener. The gardener can only be moved in a straight line and 'through' the 'face' of the hexagonal plot tile, thus there are a maximum of 6 ways he can move. He can move as far as the active player decides and can cross any number of tiles, he cannot however move through any gaps encountered.
    Bamboo will grow on the plot tile that the gardener stops on, additionally bamboo will also grow on any adjacent irrigated plots of the same colour.
  • Move panda: Moving the panda follows the exact same rules as moving the gardener. When the panda stops in a plot tile, he will eat 1 segment of bamboo from that tile if available. The active player takes that segment and places it on their player board.
  • Take objective card: The active player may take a single objective card of their choice from one of the 3 objective decks into their hand. Players have a 5-card hand limit.
Free actions
Some actions do not count towards the usual 2 action limit. The active player can carry out any number of free actions at any time during their turn.
  • Complete objective: The active player may complete one or more objectives by placing the card(s) out of their hand into their playing area.
  • Place irrigation token: The active player may place any number of irrigation tokens that are reserved on their player board, following the normal rules for irrigation.
  • Place improvement chit: The active player may place any number of improvement chits that are reserved on their player board, following the normal rules for placing  improvement chits.

Endgame
The endgame is triggered after someone has played a certain number of objective cards, dependant on the number of players.
The player that triggered the endgame immediately take the Emperor card and conclude  the rest of their turn normally. Then continuing in clockwise order, every other player has one more turn.
After this, scores are tallied, highest score wins.

Picture
Example of what a game might look like.
Picture
Example of a player board in action.

Overall
Firstly I'll mention how the game is uniformly nice, presentation is excellent and component quality is good, nothing to criticise here.

Since there are always objectives to work towards in Takenoko, there are generally always meaningful decisions to make.
The game's player interaction comes from conflicting objectives such as one player getting the gardener to grow bamboo and another getting the panda to eat it.
This is also a game about recognising opportunities and adapting to the card and plot tiles you draw and to a lesser extent the results from the weather die and not about strategizing too much.

There is some strategy regarding the uneven distribution of bamboo (Generally objectives that involve the less common bamboo score more points.) but that's about it. I suppose there could be a high level strategy where you watch what other players are doing and try to anticipate what objectives they're going for and try and scupper them but you'll probably scupper yourself as well in the end.
Optimising your actions per turn seems to be very important.

Takenoko is a relatively simple and straightforward game to play, the concepts behind it should make it a fairly accessible crossover game. For dedicated gamers there might not be enough meat on the bone to satisfy them though.
Ultimately Takenoko is a light somewhat gentle game that you shouldn't take too seriously if you play it. ​If you want something heavy on strategy and direct interaction, it's probably not the game for you. However, if you're in the mood for an undemanding game, it's a reasonable diversion. 
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