24th November 2019 Sunday at 'The Sovereigns' in Woking. The 50 Fathoms hiatus continues, so it's board games instead. We began with 'Tsuro: The game of the Path'. And that's what Tsuro is, a game about paths, quite figuratively. It's also quite abstract and there's not much to say about the theme. What's in the game? The game comes in a small package.
How's it play? Set up is quick and simple.
Endgame Play continues until one of the following conditions are met:
Overall
Tsuro is a small game, quick to setup, quick to learn and quick to play. It is essentially a light 'programming' game that requires a small amount of scrutiny and forethought to try and predict your moves. The real danger in the game however, comes from the other players, it's impossible to predict what tiles they will play and its impact on you. Essentially you can't rely on planning more than 1 move ahead and have to adapt to other player's moves as they occur, this is particularly true later in the game as the board becomes fuller and options become smaller. All this unpredictability makes Tsuro fun, as long as you don't try and think too much about what moves you can make. Additionally, Tsuro plays with up to 8 participants, combined with it's accessibility make it a good choice for party games and fillers.
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