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Gaming Blog

Village Pillage

9/12/2021

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7th December 2021

The 2nd game of Tuesday night gaming with the Woking Gaming Club at The Sovereigns in Woking was Village Pillage.

The life of a villager is full of strife and woe, mostly due to those other pesky neighbouring villages who covet your turnips and hide away their own!
Village Pillage is about showing those nasty neighbours who's boss!

What's in a game?
  • Bank cards: Each player will get 1 of these identical cards, each one has space for 3 relics and 5 turnips.
  • Starting cards: Each player begins with the same set of identical 4 cards (Marked with an egg symbol?).
    Broadly speaking their are 4 types of card Farmers, Walls, Raiders & Merchants.
    These cards have their name along the top and to the left of the name will be a symbol, this symbol determines what type of card it is.
    At the bottom of the each card it shows how to resolve its effects against the 4 card types.
  • Market cards: This small deck of cards represents other cards that can be recruited to your cause. They fit into the same 4 types of as the starter cards but may possess different abilities at the bottom.
  • Relic tokens: These are standard round card tokens are illustrated with 1 of 3 kind of relic.
  • Turnip tokens: These card tokens are shaped like turnips, at least what pass turnips in the world of Village Pillage!
  • Chicken token: Because every game needs a large round card chicken token!

Village Pillage is a card game with some tokens, the build quality is standard for a modern game and what you'd expect it to be.
The game utilises a strong palette of colours to distinguish the different card types. It also makes use of brash and colourful cartoony artwork throughout the game which suitability fits its not-so-serious theme. All of this makes Village Pillage pleasing on the eye.
Village Pillage only makes use of 4 symbols for the 4 card types, there's also some wording rules as well. It's not particularly complex but for a light game, it's not immediately understandable. Having said that it's in no way any kind of game breaker.


How's it play?
Setup
  • Starters: give every player a bank card and the same 4 starter cards. Each player should also get 2 turnips, 1 goes in their bank and the other in their 'stockpile'.
  • Market: Shuffle the market cards into a face-down deck and deal 4 face-up, this is the game's market.
Now we're ready to go.

On to play
​In Village Pillage the objective is to acquire 3 relics before any other player does.  However, each player is only directly competing with their 2 neighbours, that is the players directly to their left and right, this means that in a 4 or 5 player game, there will be 1 or 2 players that you might never interact with.
A round ​in Village Pillage is played more or less simultaneously over 3 phases.
  • Planning: During this phase, each player decides which 2 of their cards to put  face-down, 1 allotted to the neighbour to their left and 1 allotted to to the neighbour to their right.
    Once all players have done this, all cards are revealed and play moves on to the next phase
  • Resolution: Once cards have been revealed, they must be compared to the neighbouring cards that were played by other players and resolved.
    Each card lists how it resolves against the 4 different types of cards.
    For instance, the Farmers card allows the owner who played it to gain 3 turnips against all types of card.
    The Raiders card allows the controlling player to steal 4 turnips from their neighbour if the neighbour played either  Farmers or Merchants. But if raider was played against a Walls card or against other Raiders, then the controlling player gains nothing.
    This is done for all cards.
    Village Pillage also has specific rules about timing and when cards are triggered which are very important about how cards are resolved.
    As well as gaining or stealing turnips, cards will allow players to bank turnips (Which makes them safe from stealing.) or buy either another card from the market or a relic token.
    ​Refresh: Players collect their cards and prepare for the following round.

Endgame
Play continues until a player buys their 3rd relic, in which case, they immediately win the game.


Overall
There's no denying it, Village Pillage is essentially a glorified implementation of rock-paper-scissors with card, that's not a criticism of it, far from it in fact.
​Unlike rock-paper-scissors, which is a context-less exercise in determining a winner, in Village Pillage players will have motivations and objectives for their actions, which can and probably will change from round-to-round. Additionally, the outcome a player will get against a neighbour can be unexpected depending on the context of the resolution, sometimes there is no 'winner'.

It's important to pay attention to what your neighbour is doing. If they have a lot of turnips, it may mean that they're looking to buy a market card or relic, which means that they may not try and interfere with you right now and it might be safe to grow some turnips of your own. Or it might be a good time to try and interfere with them. Provided, of course, that you have correctly anticipated their actions.

Or if a neighbour has no turnips, they may be looking to steal yours and you'll need to prepare appropriately: It's no coincidence that growing turnips gets you 3 but stealing them gets you 4!
It funnels players into interacting and conflicting with each other and that's what is at the core of Village Pillage.
It seems deliberately quite hard to get accumulate turnips to purchase relics without trying to exploit your neighbour.
​
All of this means that players always confronted with the possibility of having to make meaningful decisions and this is always a good thing.
Whilst there are only 4 types of card, the variation within these categories in the market cards keeps the game fresh with just the right amount of unpredictability. 

While this sort of lightweight, chance driven conflict with other players can be a lot of fun, this kind of confrontational style won't be to everyone's taste. For a light game, I also found the rules a little fiddlier than I'd like; pretty much each card has it own rules for how it resolves against the 4 card times which can slow the game down. The timing rules are unavoidably also a little fiddly.

None of this is any kind of deal-breaker and if you want a fairly straightforward, colourful, raucous filler game, then Village Pillage is worth a look.
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