20th July 2019
Saturday night is here. This means gaming at Matakishi's.
And on this night we played 'Villagers'
Have you ever wanted to live in a idyllic little place? Where a single cobble stoned road runs through a village populated with quaint thatched roofed, half timbered homes to carpenters, jewellers, blacksmiths and many more craftsmen?
'A village where the population is trying to rinse everyone else out their cash two gold coins at a time?'
If this sounds appealing; then welcome to Villagers; a pretty little set collecting card game.
What's in a game?
What's in this game? Cards, lots of cards.
There's not too much else to say, well the illustrations on the cars are nice.
How's it play?
Broadly speaking, the objective of Villagers is to collect sets of cards in the same 'profession'. When accumulating these cards, they are stacked on top of each other, so only the names of the cards underneath are displayed.
As quite often, we begin with the set up.
Scoring for Villagers is a bit convoluted and requires some explanation.
Villagers is deceptively fast to play. Apart from the basic cards, there's only 2 of each card. This means that you don't have the luxury of hoarding cards for 'later'. You need to start working towards collecting sets as quickly as you can and even then, it's likely that you will only manage to accumulate one major set in a game. If you can do this before the first market, the stack will score twice. So don't get too distracted by other potential sets when they appear.
Luckily, there is normally an abundance of solitary villagers that you can take to give you something when the card you need invariably don't appear.
So it seems that decisive errr decisions are the order of the day in Villagers.
Villagers is an interesting game to play, particularly its unusual scoring system. I'm not sure on it's long term depth. But as an occasional game it's perfectly acceptable.
I play, I paint.